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Four Roads · Unlimited

Rung 3 · endless practice, gets harder as you climb

How to play

Roll, advance on two of the four roads, then bank your ground or press on for more. Bust and you lose this turn's gains. It ranks on your best 20 days of the season, never a single day.

Unlimited: endless practice that gets harder each rung you climb. You get two hints and two skips per run. End your run any time to lock in your score.

Each roll splits four dice into two pairs, advance on the roads whose totals come up (up to two runners). Bank to keep your ground, or press on for more. Press and nothing moves and you bust, this turn's gains go.

0
0
0
0
Banked 0

Hints: 2 Skips: 2

Two hints, two skips, the same for everyone, and nobody can buy more. Skip only opens up after a hint hasn't saved you. Resets each run, never per session.

I give up — end run & lock in my score